IEEE GEM 2024
Turin (Torino), Italy
June 5 - 7, 2024
Witness what happens when technology and the arts collide at the IEEE CTSoc Gaming, Entertainment and Media conference.
This premier conference brings together leading researchers, academics, and industry professionals to explore the intersection of technology, games, entertainment, media and the arts.
The Conference
With exciting networking opportunities, you'll have the chance to share and discover cutting-edge research, ideas, and experiences on the future of these incredible technologies. From interactive and smart applications to storytelling, from artificial intelligence to immersion in virtual and augmented reality, from emerging art & design techniques to healthcare, cultural heritage, education, etc., IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024) is the venue.
Generated using Stable Diffusion prompt: https://philnoto.com artwork of mona lisa (gioconda) wearing a VR headset by Phil noto.
LATE-BREAKING ROUND All submission dates are h23:59 AOE |
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Late-Breaking Papers & Special Sessions Papers – Submission Deadline | March 22, 2024 |
Notification of Acceptance (Late-Breaking & Special Sessions Papers) | April 19, 2024 |
Author Registration due (Late-Breaking & Special Sessions Papers) | April 26, 2024 |
Exhibits, Performances & Demos – Submission Deadline | March 22, 2024 |
Workshops & Tutorial Proposals – Submission Deadline | |
Industry Forum Proposals – Submission Deadline |
MAIN ROUND All submission dates are h23:59 AOE |
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Full/Short Papers – Submission Deadline | |
Notification of Acceptance (Full/Short Papers) | |
Author Registration due (Main Round Full/Short Papers) | April 1, 2024* |
Special Sessions Proposals – Submission Deadline |
*Early bird (discounted) registration ends on April 1, 2024.