Call for Papers

The IEEE CTSoc International Conference on Gaming, Entertainment & Media (GEM) is for researchers and practitioners in all forms of gaming, entertainment, and media. Our goal is to consider all the possible impacts of applying these technologies for the betterment of humanity.

GEM 2024 encompasses all aspects of interactive digital media including digital games, game design, new enabling technologies, interactive entertainment, advanced consumer technology systems, immersive experiences, robotics, novel sensing technologies such as motion capture, haptics, emerging media, and arts technologies.

GEM 2024 is for researchers and practitioners that seek to integrate technology with art, media and entertainment. Participants are in HCI, Digital Arts, Creative Arts, Humanities, Journalism, Robotics, Cybernetics, Cyberpsychology, AI, VFX and other disciplines. They are united in their interest and enthusiasm for exploring GEM’s areas of interest and the significant uses and impacts these technologies have on our lives. The conference will provide networking opportunities for participants to share research, ideas, designs, advancements and experiences on the state-of-the-art and future direction of consumer technologies related to the conference topics.

GEM 2024 will feature a comprehensive high-quality technical & experiential program dealing with a mix of traditional and contemporary hot topics in oral presentations and poster sessions for accepted papers. For all papers, accompanying videos and interactive demos to be showcased at the conference will be welcome.

Publication in the Conference Proceedings and IEEE Xplore® (Scopus and Web of Science) requires at least one author to register for the conference and pay the corresponding fee.  Authors with multiple papers will be allowed to register with a reduced additional paper fee if the same author is presenting all papers.  A selection of authors with the highest review scores may be invited to submit enhanced journal-quality papers to regular track/special issues on peer-reviewed journals like IEEE Transactions on Consumer Electronics and IEEE Consumer Electronics Magazine.

Topics of Interest

Games

  • Serious and Applied Games for Health and Wellness

  • Exer-games for Health and Wellness

  • Serious Games for Education and Industry Applications

  • Ethics & Privacy in Games

  • Game Design, Development. and UX Studies

  • Game Engines & Auth. Tools

  • Procedural/Generative Content Generation

  • Games Underpinning Technologies and Systems

  • Machine Learning & AI in Games

  • Virtual and Intelligent Agents

  • Accessibility and Inclusion in Games

  • Cyber-Physical Systems and Phygital Games

  • Sensing, Control and Haptic Technologies for Games

  • Psychology of Play and Players

  • Networking and Multi-player

  • Smart, Cloud, and Edge Computing

  • XR Interfaces for Games

  • Human-Machine Interaction

Entertainment

  • Immersive Visualizations and Sounds

  • VFX & Pipeline Design

  • Deep Fakes and Entertainment

  • Ethics & Privacy in Interactive Entertainment

  • Interfaces for VR/AR and Immersive Environment

  • Affective Computing

  • Digital Twins

  • Wearables and Haptic Interfaces

  • Social Robots and Entertainment

  • New Performance Practices

  • Simulations for CGI and VFX

  • AI in Show Control and Automation

  • Virtual Production and Cinematography

  • Smart Exhibitions and Arts

  • E-sports, Live Streaming and Spectator Experiences

  • Sensors and Actuators

  • Blockchain-based Secure Entertainment

  • Analytics Extraction and Exploitation

Media

  • AI, Big Data and IoT in Media Consumption

  • Deep Fakes and media

  • Art Design, Digital Media and Computer Animation

  • Audio/Video Systems and Signal Processing

  • Multiview, 360°, 3D, and Volumetric Videos

  • New Media Technologies in Health, Humanities and Education

  • Psychosocial Impact of New Media Technologies

  • Quantum Multimedia Technologies

  • Security and Privacy for Multimedia

  • Metaverse: Architectures, Applications, and Computing

  • Production Tools and Workflows

  • Media Technologies for Smart Cities

  • Music and Sounds Production

  • Mobile Multimedia and 5G/6G

Important Dates

Full papers (4-6 pages), Short papers (2-4 pages)

  • Submission deadline:  January 31, 2024 February 15, 2024

  • Notification of acceptance: March 12, 2024

  • Camera-Ready and Author Registration due: April 5 2024*

Late-Breaking Papers (2-6 pages)

  • Submission deadline:  March 22, 2024 March 29, 2024

  • Notification of acceptance: April 19, 2024

  • Camera-Ready and Author Registration due: April 26, 2024

*Early bird (discounted) registration ends on April 5, 2024