Call for Papers
The IEEE CTSoc International Conference on Gaming, Entertainment & Media (GEM) is for researchers and practitioners in all forms of gaming, entertainment, and media. Our goal is to consider all the possible impacts of applying these technologies for the betterment of humanity.
GEM 2024 encompasses all aspects of interactive digital media including digital games, game design, new enabling technologies, interactive entertainment, advanced consumer technology systems, immersive experiences, robotics, novel sensing technologies such as motion capture, haptics, emerging media, and arts technologies.
GEM 2024 is for researchers and practitioners that seek to integrate technology with art, media and entertainment. Participants are in HCI, Digital Arts, Creative Arts, Humanities, Journalism, Robotics, Cybernetics, Cyberpsychology, AI, VFX and other disciplines. They are united in their interest and enthusiasm for exploring GEM’s areas of interest and the significant uses and impacts these technologies have on our lives. The conference will provide networking opportunities for participants to share research, ideas, designs, advancements and experiences on the state-of-the-art and future direction of consumer technologies related to the conference topics.
GEM 2024 will feature a comprehensive high-quality technical & experiential program dealing with a mix of traditional and contemporary hot topics in oral presentations and poster sessions for accepted papers. For all papers, accompanying videos and interactive demos to be showcased at the conference will be welcome.
Publication in the Conference Proceedings and IEEE Xplore® (Scopus and Web of Science) requires at least one author to register for the conference and pay the corresponding fee. Authors with multiple papers will be allowed to register with a reduced additional paper fee if the same author is presenting all papers. A selection of authors with the highest review scores may be invited to submit enhanced journal-quality papers to regular track/special issues on peer-reviewed journals like IEEE Transactions on Consumer Electronics and IEEE Consumer Electronics Magazine.
Topics of Interest
Games
Serious and Applied Games for Health and Wellness
Exer-games for Health and Wellness
Serious Games for Education and Industry Applications
Ethics & Privacy in Games
Game Design, Development. and UX Studies
Game Engines & Auth. Tools
Procedural/Generative Content Generation
Games Underpinning Technologies and Systems
Machine Learning & AI in Games
Virtual and Intelligent Agents
Accessibility and Inclusion in Games
Cyber-Physical Systems and Phygital Games
Sensing, Control and Haptic Technologies for Games
Psychology of Play and Players
Networking and Multi-player
Smart, Cloud, and Edge Computing
XR Interfaces for Games
Human-Machine Interaction
Entertainment
Immersive Visualizations and Sounds
VFX & Pipeline Design
Deep Fakes and Entertainment
Ethics & Privacy in Interactive Entertainment
Interfaces for VR/AR and Immersive Environment
Affective Computing
Digital Twins
Wearables and Haptic Interfaces
Social Robots and Entertainment
New Performance Practices
Simulations for CGI and VFX
AI in Show Control and Automation
Virtual Production and Cinematography
Smart Exhibitions and Arts
E-sports, Live Streaming and Spectator Experiences
Sensors and Actuators
Blockchain-based Secure Entertainment
Analytics Extraction and Exploitation
Media
AI, Big Data and IoT in Media Consumption
Deep Fakes and media
Art Design, Digital Media and Computer Animation
Audio/Video Systems and Signal Processing
Multiview, 360°, 3D, and Volumetric Videos
New Media Technologies in Health, Humanities and Education
Psychosocial Impact of New Media Technologies
Quantum Multimedia Technologies
Security and Privacy for Multimedia
Metaverse: Architectures, Applications, and Computing
Production Tools and Workflows
Media Technologies for Smart Cities
Music and Sounds Production
Mobile Multimedia and 5G/6G
Important Dates
Full papers (4-6 pages), Short papers (2-4 pages)
Submission deadline: January 31, 2024 February 15, 2024
Notification of acceptance: March 12, 2024
Camera-Ready and Author Registration due: April 5 2024*
Late-Breaking Papers (2-6 pages)
Submission deadline: March 22, 2024 March 29, 2024
Notification of acceptance: April 19, 2024
Camera-Ready and Author Registration due: April 26, 2024
*Early bird (discounted) registration ends on April 5, 2024